- Torchlight Infinite loot filter: Controls which drops appear during mapping and how they are highlighted
- Core benefit: Faster screening of affixes means fewer wasted trips and higher currency per hour
- Best rule: Hide normal and magic items below your build's usable base types
- Critical tip: Always re-check filter rules after each season update, such as SS14 Tartarus
- Top choice: Filter by affix value first, base type second, rarity last
What the Loot Filter Does in Torchlight Infinite
Torchlight: Infinite is a loot-driven ARPG, and Netherrealm mapping produces enormous item volume. The loot filter is the system that decides which of those drops appear on the ground and how visibly each one is labeled. A properly configured filter does not change what drops — it changes what you see, which directly affects your clear speed and your farming profit.
Without filtering, players waste time picking up and inspecting items that can never be worth selling or crafting. With filtering, the screen only shows drops that match your rules: specific base types, valuable affix combinations, high-item-level crafting bases, or currency and crafting materials.
| Filter Category | What It Covers | Recommended Action |
|---|---|---|
| Currency and materials | Embers, crafting materials, trade resources | Always show, highlight strongly |
| Rare equipment | Build-relevant bases and affixes | Show only matching base types |
| Magic items | Mostly early-game or affix sources | Hide once mapping comfortably |
| Normal items | Base types and low-value drops | Hide, except needed crafting bases |
| Unique and legendary | Fixed-effect items | Always show with a distinct label |
Filter by affix value first, base type second, and rarity last. A rare with the wrong affixes is worth less than a normal crafting base with a high item level.
Core Filter Rules for Netherrealm Farming
Your filter rules should match your current progression stage. A new character entering the Netherrealm needs different visibility rules than an established SS14 character farming high Timemarks.
New Endgame Entry
- Show rares on usable base types
- Highlight resistance and life gear
- Show all currency
- Keep magic items visible until defenses stabilize
Stable Mapping
- Hide magic items entirely
- Restrict rares to top-tier bases
- Highlight high-item-level crafting bases
- Show tradeable materials prominently
High-Difficulty Optimization
- Show only affix-filtered rares
- Highlight build-defining base types
- Emphasize boss-entry and Compass materials
- Hide everything below mapping-tier value
The affix filter is the most valuable layer. Instead of inspecting every rare manually, set rules for the affixes your build or the trade market actually wants: increased damage modifiers for your damage type, attack or cast speed, critical stats, life, resistances, and resource affixes.
| Filter Layer | Example Rule | Why It Matters |
|---|---|---|
| Affix rules | Show rares with 2+ desired affixes | Skips manual inspection of every drop |
| Base-type rules | Show only current-tier weapon and armor bases | Removes obsolete drops from view |
| Item-level rules | Highlight bases above your mapping threshold | Protects valuable crafting bases |
| Material rules | Always show Embers and crafting materials | Materials fund all gear upgrades |
| Sound and label rules | Distinct labels for high-value categories | Lets you keep moving without reading tooltips |
SS14 Tartarus and future seasons can add new bases, affixes, and materials. Re-check your loot filter rules after every season update, or you may accidentally hide newly valuable drops.
Step-by-Step: Setting Up Your Loot Filter
Follow this sequence each season to build a filter configuration that matches your build and your farming route.
Identify Your Build's Affix Needs
Before touching the filter, list the affixes your build requires: damage type modifiers, attack or cast speed, critical stats, life, resistances, and resource stats. These become your affix rules.
Determine Usable Base Types
Note the weapon, armor, and accessory base types your build can equip and that appear at your current Timemark level. Restrict rare visibility to those bases.
Hide Low-Value Rarities
Hide normal and magic items once your character clears maps reliably. Keep exceptions only for crafting bases you actively use.
Add Material and Currency Highlights
Confirm all currency, Embers, and crafting materials remain visible with strong labels so nothing valuable is left on the ground.
Test and Iterate
Run a batch of maps, note which drops you ignore anyway, and tighten the rules. A good filter shows only items you would actually stop to pick up.
If you walk past an item type three sessions in a row, hide it. Your filter should reflect your actual pickup behavior, not a theoretical item list.
Filter Checklist for SS14 Tartarus
Use this checklist each season to confirm your loot filter still matches your progression goals before serious farming begins.
Season Loot Filter Checklist:
- Update affix rules for the current build's damage type
- Restrict rare bases to current Timemark tiers
- Verify all currency and materials are visible
- Hide normal and magic items not used for crafting
- Set distinct labels for high-value drop categories
The table below maps farming goals to filter priorities so you can tune visibility by activity.
| Activity | Clear Speed Focus | Filter Priority |
|---|---|---|
| Currency farming | High — minimize stops | Aggressive: hide almost all equipment |
| Gear upgrading | Medium — targeted pickup | Show affix-filtered rares on needed slots |
| Crafting base farming | Medium — batch runs | Highlight high-item-level bases |
| Boss runs | Encounter-focused | Show boss-entry materials and unique drops |
Measure filter quality by completed content per hour, not by the value of a single lucky drop. A tighter filter usually beats a richer screen.
Common Loot Filter Mistakes
Most filter problems come from copying another player's configuration without adjusting it to your build and stage.
| Mistake | Consequence | Fix |
|---|---|---|
| Copying a filter for a different build | Valuable drops hidden, junk shown | Rebuild affix rules around your build |
| Showing all rares during fast mapping | Clear speed drops from constant inspection | Restrict to usable bases plus affix rules |
| Hiding crafting materials to reduce clutter | Starves gear crafting and trade income | Always keep materials visible |
| Never updating after season changes | New drops invisible, old junk visible | Review rules after each season update |
| Filtering only by rarity | Misses high-value bases and affixes | Layer affix, base, and item-level rules |
Before hiding an item category, check the trade market value of its affixes. Some modest-looking drops sell consistently to players filling specific build gaps.
FAQ
Q: Does the loot filter change what items drop in Torchlight Infinite?
No. The filter only controls visibility and labeling of drops on the ground. Drop rates and item generation are unaffected — you simply stop seeing items your rules exclude.
Q: How strict should my loot filter be at season start?
Early in a season, keep the filter looser: show rares on usable base types and all currency because early gear upgrades come from drops. Tighten the rules once you buy or craft stable mapping gear.
Q: Should I hide magic and normal items completely?
In most cases yes, once you clear Netherrealm maps reliably. Keep exceptions for normal bases you use for crafting, since high-item-level bases can be more valuable than many rares.
Q: How often should I update my loot filter rules?
Review the configuration after every season update, such as SS14 Tartarus, and whenever you change builds. New bases, affixes, and materials can shift which drops are worth showing.